Landscape Pro v2.0 Documentation

Performance
Getting started
Migration LSP-v1 to LSP-v2
Add a new Layer
Procedural Foliage
Material Parameter
Masks Strength AO
With the AO parameter you can adjust the strength of the AO map of the landscape layer texture.
BaseColor
The basecolor parameter stores the texture of the landscape layer.
BaseColor Color Adjust
With this parameter you can adjust the color of your texture.
BaseColor Desaturation
With this parameter you can adjust the saturation of your texture.
BaseColor Power
Values above or below one darken or brighten the layer's texture color
Displacement Strength
Here you can adjust the strength of your heightmap for tesselation. The heightmap will be multiplied with the parameter value.
Masks
The masks map parameter stores the textures for specular, roughness and ao.

Red Channel: Roughness map
Green Channel: AO map
Blue: Channel: Specular channel
Normal Strength
This parameter increases the normalmap's strength.
Normal
This parameter just holds the normalmap.
Puddle Blend
Determines how strong moisture influences dry areas.
Puddle Color Amount
The puddle color amount determines how deep you can look into the water until it becomes opaque.
Puddle Color
The puddle color defines the water's color
Puddle Strength
With the puddle strength you can setup the depth of the puddle.
Masks Strength Roughness
Here you can adjust the strength of the roughness map.
Masks Strength Specular
Here you can adjust the strength of the specular map.
Tesselation Strength
This parameter defines how much the landscape should be tessellated.
Texture Distance Scale BaseColor
With this parameters you can activate or deactive the landscape layer texture scale in the far for the basecolor texture.
Texture Distance Scale Masks
With this parameters you can activate or deactive the landscape layer texture scale in the far for the masks texture.
Texture Distance Scale Normal
With this parameters you can activate or deactive the landscape layer texture scale in the far for the normalmap texture.
Texture Distance Scale
With this parameters you can activate or deactive the landscape layer texture scale in the far for the normalmap texture.
Texture Scale
With this parameter you can scale the basecolor texture.
Triplanar AO Strength
This parameter adjusts the triplanar rock AO
Triplanar Details Texture Color Adjust
With this parameter you can adjust the color of the details texture.
Triplanar Details Texture Desaturation
With this parameter you can adjust the saturation of the details texture.
Triplanar Details Texture
This parameter holds the details texture.
Triplanar Details Texture Normalmap
This parameter holds the details texture normalmap.
Triplanar Details Texture Power
Values above or below one darken or brighten the layer's texture color
Triplanar Details Texture Power
This parameter darkens the texture color if it is greater than 1 or brighter if it is less than 1.
Triplanar Displacement Black, Level Interpolation, Middel Level, Middle Point, White
With these parameter you can fine-tune your heightmap's levels. Take a look at the UE4 Documentation of the 3PointsLevel Node for further information about how this node works.
3PointsLevel Node Documentation
Triplanar Displacement Strength
With this parameter you can adjust the strength of the displacement map of the rocks texture masks map.
Triplanar Normal Strength
With this parameter you can adjust the strength of the normalmap of the rocks texture.
Triplanar Rock Texture
This parameter holds a mask texture.

Red Channel: Height Map
Green Channel: Ambient Occlusion Map
Blue Channel: Curvature Map
Triplanar Rock Texture Normal
This parameter holds the rock texture normalmap.
Triplanar Rock Texture Scale
This parameter scales the rock texture.
Triplanar Roughness Strength
This parameter allows to adjust the strength of the roughness map.
Triplanar Specular Strength
This parameter allows to adjust the strength of the specular map.
Triplanar Tesselation Enabled
Enables Tesselation for triplanar mapping.
BaseColor Texture
The BaseColor map stores the Height-Map in the alpha channel.
Texture RGB Channel: BaseColor Map
Texture Alpha Channel: Height Map
Masks Textur Setup
The mask-maps in the top is builded up like the example in the bottom it shows.
Texture Red Channel: Roughness Map
Texture Green Channel: Ambient Occlusion
Texture Blue Channel: Specular Map