Landscape Pro 3 Documentation

Getting started
Add Triplanar Mapping to Landscape Layer
Procedural Foliage

The procedural foliages are dependent of the landscape layer. For example the pines are spawning just on landscape layer 7, the forest layer.
Landscape Visibility Mask - Holes/Caves
Add new Landscape layer
Wind Setup
Material Parameter
Transition Layer
With the transition layer material function, you can add an other texture between the normal landscape texture and the triplanar mapping texture. It is also heiht-blendet into the landscape. The height-map should lay in the basecolors alpha channel.
Random Texture Tiling ( Experimental - This method produces more or less visible texture seams )
With the upper parameters you can activate the random tiling for tirplanar mapping and also the normal landscape layers.
Triplanar Height Blend
With the "Heigh Blend" parameters you can adjust the normal map impact to the height blend. The "Height Blend Mask" parameters defining the area, where the triplanar texture should be visible
Color Variations
The Color Variations are randomly painting the landscape texture in 4 different colors.
Masks Strength AO
With the AO parameter you can adjust the strength of the AO map of the landscape layer texture.
BaseColor
The basecolor parameter stores the texture of the landscape layer.
BaseColor Color Adjust
With this parameter you can adjust the color of your texture.
BaseColor Desaturation
With this parameter you can adjust the saturation of your texture.
BaseColor Power
Values above or below one darken or brighten the layer's texture color
Masks
The masks map parameter stores the textures for specular, roughness and ao.

Red Channel: Roughness map
Green Channel: AO map
Blue: Channel: Specular channel
Normal Strength
This parameter increases the normalmap's strength.
Normal
This parameter just holds the normalmap.
Puddle Blend
Determines how strong moisture influences dry areas.
Puddle Color Amount
The puddle color amount determines how deep you can look into the water until it becomes opaque.
Puddle Color
The puddle color defines the water's color
Puddle Strength
With the puddle strength you can setup the depth of the puddle.
Masks Strength Roughness
Here you can adjust the strength of the roughness map.
Masks Strength Specular
Here you can adjust the strength of the specular map.
Texture Distance Scale BaseColor
With this parameters you can activate or deactive the landscape layer texture scale in the far for the basecolor texture.
Texture Distance Scale Masks
With this parameters you can activate or deactive the landscape layer texture scale in the far for the masks texture.
Texture Distance Scale Normal
With this parameters you can activate or deactive the landscape layer texture scale in the far for the normalmap texture.
Texture Distance Scale
With this parameters you can activate or deactive the landscape layer texture scale in the far for the normalmap texture.
Texture Scale
With this parameter you can scale the basecolor texture.
Triplanar BaseColor Texture
This parameter holds the BaseColor texture.
Triplanar Mapping Blend Offset
This parameter defines how hard or soft the triplanar textures are blended in each other.
Triplanar BaseColor Texture Desaturation
With this parameter you can adjust the saturation of the texture.
Triplanar BaseColor Power
This parameter darkens the texture color if it is greater than 1 or brighter if it is less than 1.
Triplanar BaseColor ColorAdjust
With this parameter you can adjust the color of the texture.
Triplanar Masks Texture
This parameter holds a mask texture.

Red Channel: Roughness Map
Green Channel: Ambient Occlusion Map
Blue Channel: Specular Map
Triplanar Masks Roughness Strength
This parameter allows to adjust the strength of the roughness map.
Triplanar Masks AO Strength
This parameter adjusts the triplanar AO map
Triplanar Masks Specular Strength
This parameter allows to adjust the strength of the specular map.
Triplanar Normal Texture
This parameter holds the texture normalmap.
Triplanar Normal Strength
With this parameter you can adjust the strength of the normalmap of the texture.
Triplanar Distance Far Scale
With this parameter you can adjust the texture scale in the distance.
Triplanar Distance Near Scale
With this parameter you can adjust the texture scale in short distances.
Triplanar Distance Fade Offset
With this parameter you can adjust the distance at which the scaling should occur.
Triplanar Distance Fade Scale Enabled
With this parameter you can enable or disable the distance scale.
BaseColor Texture
The BaseColor map stores the Height-Map in the alpha channel.
Texture RGB Channel: BaseColor Map
Texture Alpha Channel: Height Map
Masks Textur Setup
The mask-maps in the top is builded up like the example in the bottom it shows.
Texture Red Channel: Roughness Map
Texture Green Channel: Ambient Occlusion
Texture Blue Channel: Specular Map